Difference between revisions of "2019FallTeam4"

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Video w/ Real Sense removing Green Channel: https://youtu.be/4lgLF7CeVF4
Video w/ Real Sense removing Green Channel: https://youtu.be/4lgLF7CeVF4
Video w/ Real Sense and Concatenated Part: https://youtu.be/vBtSB5AywY0


[[File:Indoor_static.JPG|thumb|center]]
[[File:Indoor_static.JPG|thumb|center]]

Revision as of 03:33, 6 December 2019

Introduction

Our team(Team 3-Ds on my transcript) chose to create a experimental comparison between an Intel Realsense 3D depth camera and a simple webcam for both static and dynamic obstacle avoidance. We chose to do this project for multiple reasons. One being that obstacle avoidance is always going to have to be considered when making autonomous vehicles, to help prevent damages to both the vehicle and its surroundings. The other being that no one has integrated the real sense into the donkey frame work and we hope that our donkey part and trial and error trying different 3D cameras will benefit the open source DonkeyCar community.

Team Members

Ysabelle Lam [MAE]

Jordan Prazak [ECE]

Hongjian Cui [UCSD Extension]

Boomer's Revenge [Car/Zoomer Tracker]

Design and Assembly of Donkey

Plate and Camera Mount Design

Webcam: The camera mount was designed to be adjustable as we did not know the optimal camera angle for both the indoor and outdoor track. The mount and camera case connect with using a M3 screw. The screw/nut combo allows the camera angle to be easily adjusted for optimal training.

Camera mount:

Team4 base.png

Camera case:

Team4 case.png


Intel Realsense: We started off having the real sense case at a 30 degree angle which we found to be the ideal angle with the webcam. However, with further use we found that it would be better to have the real sense at a flatter angle so that it could see further ahead and we could have a better use of the point cloud.

Mount Plate: We designed the mount plate with some tolerance. The car chassis was designed to be used for all terrain, so we wanted a mount plate that could keep up with the chassis.


Mount plate CAD

Team4 mountplate.png


Wiring Schematic

Team4 schematic.jpg

Autonomous Driving using Donkey Car Neural Network Training

Indoor

Indoor video with autonomous lap.

Outdoor

Outdoor video with autonomous lap.

Sample loss diagram after training:

H5 loss.png

Project: 3D Camera v. Webcam Obstacle Avoidance

Choosing 3D Camera

Structure Sensor

Sensor.jpg

-Software development kit only in C++

-No viable way to transfer depth data gained from the camera to run in python file for real time.

-Could not implement into donkey framework.


Structure Core

Core.jpg

-SDK in python

-Now able to collect depth and IR data in python

-Wrote/ found programs to implement in donkey

-Only does depth field and infrared meaning there is no RGB values

-Will be a problem with outdoors (as sunlight is IR) and there is no other data to rely on outdoors


Intel Realsense

Realsense.png

-SDK in python

-Marketed for both indoor and outdoor use

-Collects calibrated imaging sub-system that features Active IR or Passive Stereo Depth technology, RGB images, rolling or global shutter image sensor technology, wide or standard FOV

-Meaning point cloud and images are not dependent on IR


Mounting Camera

We started off having the real sense case at a 30 degree angle which we found to be the ideal angle with the webcam. However, with further use we found that it would be better to have the real sense at a flatter angle so that it could see further ahead and we could have a better use of the point cloud.

You can see the final iteration here:

Pinkreal.jpg

Donkey Part for Realsense

Attempting to create a 4 channel image

At first we attempted encode depth as a 4th channel of the image using the CMYK (Cyan, Magenta, Yellow, Black) image format. The depth channel is natively 16 bits and was scaled down to 8 bits to match the channels of the color images. We were able to successfully generate a 4 channel image, but the donkeycar framework made it difficult and time consuming to modify all of the code necessary to accept a 4 channel image.

Removing an RGB Channel to fit Depth Data

In order to make a 3 cahnnel image for the donkey car that includes depth data, we removed the green channel from the image and replaced it with the depth image.

Missing channel.jpg

Integrating both RGB and Depth Data

The depth data and full RGB were obtained by vertically concatenating a colorized depth image with RGB data. In this step we also added post processing of data provided by Realsense (spatial/temporal filtering, hole filling).

Full size 3D image.png

The depth data is only 1 layer, so using a 3 color image to represent depth causes redundant pixel values. To solve this we split the depth image by 3 and spread over 3 layers (R,G,B) in order to reduce image size and improve training time.

Third size 3D image.png

Below is a sample image taken from the realsense camera while operating on the car.

Depth with big units.jpg

The final improvement that was made was to reduce the unit depth per bit to 100um. At the default value of 1mm per bit, the sensor provided a range of 65.535m which was more than necessary and provided only 255mm of resolution per bit after scaling. After reducing the unit depth to 100um, the resolution was improved to 25.5mm per bit and the effective range was still 6.5535m. The image below shows the improvement in the quality of the depth data. It is much more descriptive of the area of depth immediately in front of the car.

Depth with small units.jpg


Static Obstacle Comparison

Indoor Track

Video w/ Webcam: https://youtu.be/NG8DB0FhqQU

Video w/ Real Sense removing Green Channel: https://youtu.be/4lgLF7CeVF4

Video w/ Real Sense and Concatenated Part: https://youtu.be/vBtSB5AywY0

Indoor static.JPG

Outdoor Track

Video w/ Webcam: https://youtu.be/mfGb-J7hcpY

Video w/ Real Sense and Concatenated Part: https://youtu.be/xeeLgV3EJok

Outdoor static.JPG

Dynamic Obstacle Comparison

Indoor Track

Outdoor Track

Conclusions

Camera Recommendation

Problems Encountered and Lessons Learned

This project had its ups and downs. Ultimately, we accomplished what we set out to do but we hit some hiccups along the way. Ultimately what we learned was to read documentation and product support before attempting to implement a product. We also learned code wrappers are a blessing.